Codaedit
Graphic editor for Coda data acquisition system. Editor_widget.c contains main function CodaEditor()
To add new component (meaning new component class, like ET etc):
- add new define's to Editor.h and Editor_graph.h; modify arrays names in Editor_drawing.c and compTypeString in Editor_database.c according with defines in Editor.h
- add new component to createPriorityTable() function in Editor_database.c
- create new xpm file in directory xpm_icon and put it into Editor_pixmap.c (3 different xpm's ?)
- add new component to the XcodaEditorPixmaps structure in Editor_pixmap.h (3 different xpm's ?) and Manager structure in Editor_layout.h
- add function XcodaConfigXxxButton() and modify function XcodaEditorNewButtons() in Editor_cmd_btns.c, new button will shows up in menu (bug inside !)
- call XtAddEventHandler() for new component in function XcodaEditorDrawingArea() in Editor_graph.c, drugging from menu button will work now; define actual action for ADD_XXX_ACTION in the same file in function XcodaEditorEnterWindowAction()
- in Editor_graph.c modify function createDrawComp()