Codaedit

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Revision as of 11:34, 30 October 2015 by Boiarino (talk | contribs)
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Graphic editor for Coda data acquisition system. Editor_widget.c contains main function CodaEditor()

To add new component (meaning new component class, like ET etc):

  • add new define's to Editor.h and Editor_graph.h; modify arrays names in Editor_drawing.c and compTypeString in Editor_database.c according with defines in Editor.h
  • add new component to createPriorityTable() function in Editor_database.c
  • create new xpm file in directory xpm_icon and put it into Editor_pixmap.c (3 different xpm's ?)
  • add new component to the XcodaEditorPixmaps structure in Editor_pixmap.h (3 different xpm's ?) and Manager structure in Editor_layout.h
  • add function XcodaConfigXxxButton() and modify function XcodaEditorNewButtons() in Editor_cmd_btns.c, new button will shows up in menu (bug inside !)
  • call XtAddEventHandler() for new component in function XcodaEditorDrawingArea() in Editor_graph.c, drugging from menu button will work now; define actual action for ADD_XXX_ACTION in the same file in function XcodaEditorEnterWindowAction()
  • in Editor_graph.c modify function createDrawComp()
  • in Editor_converter.c modify function setRcNetComp()
  • in Editor_xmisc.c modify function popup_comp_attributes() (defines fields in popup gui; by default it set for ROCs (name,host,id,bootstring, readoutlist,...), and later customized if needed for other component types by replacing labels)