Codaedit: Difference between revisions

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* add function ''XcodaConfigXxxButton()'' and modify function ''XcodaEditorNewButtons()'' in ''Editor_cmd_btns.c'', new button will shows up in menu (bug inside !)
* add function ''XcodaConfigXxxButton()'' and modify function ''XcodaEditorNewButtons()'' in ''Editor_cmd_btns.c'', new button will shows up in menu (bug inside !)


* call ''XtAddEventHandler()'' for new component in function ''XcodaEditorDrawingArea()'' in ''Editor_graph.c'', drugging from menu button will work now; actual action for ''ADD_XXX_ACTION'' is defined in the same file
* call ''XtAddEventHandler()'' for new component in function ''XcodaEditorDrawingArea()'' in ''Editor_graph.c'', drugging from menu button will work now; define actual action for ''ADD_XXX_ACTION'' in the same file in function ''XcodaEditorEnterWindowAction()''

Revision as of 19:27, 18 July 2015

Graphic editor for Coda data acquisition system. Editor_widget.c contains main function CodaEditor()

To add new component (meaning new component class, like ET etc):

  • add new define's to Editor.h and Editor_graph.h; modify arrays names in Editor_drawing.c and compTypeString in Editor_database.c according with defines in Editor.h
  • add new component to createPriorityTable() function in Editor_database.c
  • create new xpm file in directory xpm_icon and put it into Editor_pixmap.c (3 different xpm's ?)
  • add new component to the XcodaEditorPixmaps structure in Editor_pixmap.h (3 different xpm's ?) and Manager structure in Editor_layout.h
  • add function XcodaConfigXxxButton() and modify function XcodaEditorNewButtons() in Editor_cmd_btns.c, new button will shows up in menu (bug inside !)
  • call XtAddEventHandler() for new component in function XcodaEditorDrawingArea() in Editor_graph.c, drugging from menu button will work now; define actual action for ADD_XXX_ACTION in the same file in function XcodaEditorEnterWindowAction()